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Interactive Buttons
"I NTERACTIVITY IS THE KEY DIFFERENCE
between computers and other media," according to Dave Collins (1995).
He points out that, "...visual feedback interacts with the controls to
provide a sense of directness, a coupling between action and the results
of action." Graphical user interfaces that utilize interactive buttons
can provide users with the results of their actions.
Mouse Over and Mouse Out actions
Common actions used to evoke "visual feedback" are the Mouse Over and
Mouse Out actions.
The Mouse Over action is achieved by dragging the mouse pointer over
a specific object or symbol. The Mouse Out action is achieved by dragging
the mouse pointer away from a specific object or symbol that has been
previously selected. Many types of graphical user interfaces use these
actions, which often produce a changed or highlighted image or symbol,
to provide a visual cue that communicates, "this object is clickable."
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Roll your mouse over and off/out
the FORWARD button to see a
demonstration of Mouse Over
and Mouse Out actions .
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As graphical user interfaces become more sophisticated, users are given
more interactivity. Dave Collins points out why increased interactivity
is important: "Well-designed interactivity can restore the sense of
directness to work and minimize the distancing effect of the computer."
"People normally have a high rate of interaction with other people and
objects in their environment." It's natural for them to seek familiar
symbols and objects:
Familiarity comes from common actions such as grasping or pointing, actions
used in physical situations that the application is modeling, or actions
learned from other computer systems. (Collins, 1995)
Well designed graphical user interfaces often use familiar objects. Because
of this, user readily identify symbols that represent switches that
toggle or slide, arrows that scroll or navigate, and buttons that depress
and release.
Mouse Down and Mouse Up actions
Other familiar
actions used to evoke feedback are the Mouse Down and Mouse Up actions.
The Mouse Down
action is achieved by placing the mouse pointer over a specific object
or symbol and pressing down on the mouse button. The Mouse Up action
is achieved by releasing the mouse button when the mouse pointer is
over a previously selected object or symbol. By clicking and releasing
buttons that appear three-dimensional, users model actions that commonly
occur in reality.
Jon Lawrence Rizzo, Graduate
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