Join us
this semester in an adventure that will change the way hundreds of
professors teach thousands of students.What We'll Do
For 8 weeks, we'll study practitioner-oriented
principles (POPs)--the kind of principles that you can put to work to solve
real design problems in education and training. We'll learn how to
critique and formulate principles, how they're grounded in theory and
practice, and how to translate them into design decision and actions.
Then we'll take the remaining six weeks of the semester to
work with a team of campus educational technology professionals to formulate
and illustrate design principles that professors can apply to teaching and
learning with PowerPoint. Finally, we'll translate these principles
series of 24 independent study modules for faculty at SDSU.
What Will be Different About this Kind
of PowerPoint Training?
Almost all existing PowerPoint training focuses on the
mechanics of creating presentations. Our approach will be to focus
first on how to use PowerPoint to optimize student learning. Each
module will emphasize a different set of design principles, addressing
issues such as:
- guiding attention and managing cognitive load
- stimulating and examining student predictions and
explanations
- managing classroom discussions and exercises
- modeling study skills and metacognition
- organizing multimedia environments for self-study
These modules will be dynamic, self-paced learning
opportunities built on PowerPoint itself, with links to supplementary
movie-like "learnlets" showing professors how to implement the principles,
and how to employ relevant PowerPoint tools and functions. We'll also
develop job-aids and templates.
But we will stay close to the underlying premise that has
guided EDTEC 640 students for almost two decades: knowledge is power; but
knowledge based on principles is reliable and replicable power.
What You'll Learn
-
Recognize
introductory concepts and principles of human psychology, particularly
cognitive psychology, and apply these appropriately when discussing and
writing about technology-based learning.
-
Prepare
informed written and oral critiques of practitioner-oriented principles
and guidelines related to the design of educational products and
technology-based learning environments.
-
Explicate
selected theories and models of human cognition and summarize the evidence that
supports these theories and models.
-
Discern and
propose relationships between these theories-models and proposed
practitioner-oriented principles.
-
Propose and
justify evidence-based and theory-based principles and/or guidelines that will inform the
work of designers and developers of educational products and
technology-based learning environments.
-
Use provided
multimedia shells, templates, and design guidelines to design, implement,
and test one or more modules to assist instructors in applying sound
principles of instructional psychology to multimedia-facilitated learning activities.
-
Work as a
member of a design and development enterprise, including professional designers and producers to specify tools and media components that will
augment the learning modules.
What's Already Been Done
Working with a team of professional educational
technologists from SDSU's Instructional Technology Services and the SDSU
Qualcomm Institute for Innovation and Educational Success, the Center for
Teaching and Learning has staged a series of meeting with professors who use
PowerPoint to teach large undergraduate courses. In a series of focus
group sessions, the team has explored faculty...
- perceptions of PowerPoint capabilities
- understanding of instructional psychology and design
- skill and strategies for using PowerPoint tools and
functions
- reactions to preliminary design concepts for the
modules
Senior EDTEC students Clair Roush and Paul McManus,
working with Dr. Marcie Bober, have prepared reports on these focus groups
to guide our work.
Focus group reactions to the preliminary design concepts have
generally been positive. We plan to shape the concepts into shells and style
guides to support more specific design and production. Shells will include
pre-programmed elements for built in helps, links to examples and practice
and similar components that will minimize time and skills to produce the
modules.
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