Using Knowledge Maps to Make
Instructional Design Decisions
This module
gives you the opportunity to learn how to build knowledge maps. This module
also provides you with a chance to practice using knowledge maps to make
instructional design decisions.
When you complete this module you should be able to:
- Interpret knowledge maps and see how they relate to lesson content.
- Use probe questions to construct knowledge maps.
- Use knowledge maps to guide lesson/curriculum development.
The Content-Performance Matrix
Ruth Clark describes two ingredients of instruction as information and
the performance outcome. Her Content-Performance matrix, shown below,
provides a framework for classifying facts, concepts, processes, procedures,
and principles as performance outcomes, at the remember or application level. This matrix provides a way of categorizing knowledge and outcomes in ways to
better organize instruction. Knowledge maps are one of the ways to
display and analyze this information.
| |
Facts |
Concepts |
Processes |
Procedures |
Principles |
| Find |
|
Define a class, or set of objects
or events |
Develop a process |
Derive, create, a process,
procedure, or technique for achieving a goal |
Discover
cause and effect relationships |
| Use/Apply |
|
Classify new examples |
Solve a Problem, or
make an Inference |
Perform
the Procedure |
Solve a Problem. Make an Inference |
| Remember |
Remember the Facts |
Remember
the Definition |
Remember
the Stages |
Remember
the
Steps |
Remember
the Guidelines |
The Spreadsheet: An Example of a Knowledge Map
The SITE model challenges
designers to think about the opportunities that the technical context
provides for learners to realize their goals. Knowledge maps provide a
context for more detailed analysis of the knowledge learners need to develop
in order to achieve their goals, or the goals of the enterprise or
community.
The map below explicitly
identifies one goal as a final state of affairs desired by the learner:
"mortgage cost calculated" (red oval). The map also lays out more
detailed knowledge of actions and concepts necessary to realize this
state of affairs. The actions are represented by green trapezoids and
the concepts are represented by spiky blue bubbles. These concepts and
actions can be stated as learning outcomes that would enable calculation of
the mortgage cost. For example: Given a spreadsheet document the
learner will be able to identify the rows, columns, and cells. Before
proceeding, look at the diagram below and consider which areas represent
procedural knowledge, and which areas represent conceptual knowledge. Mouse over the knowledge map to see
additional details.
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Study the map and
write three learning outcomes, or goals and objectives, that describe
knowledge required to achieve the goal. At least one of your learning
outcomes should describe an action or skill, and at least one should provide a basis for measuring conceptual knowledge.
Highlight below feedback with your
cursor to see our answer.
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white area below: |
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Here are some examples of instructional goals
that might be appropriate for this domain. Of course, the goals could
vary quite a bit depending on information about the prior knowledge of the
learners, their role in some enterprise, and so on.
1. Students will be able to enter formulas into a cell.
2. Students will be able to identify (point to) the major parts of a
spreadsheet: rows, columns, and cells.
3. Students will be able to name the two major types of data that can be
entered into a spreadsheet cell. |
Cognitive Task Analysis and Knowledge Maps
Traditional task analysis elicits knowledge and skills needed for each
individual subtask from subject matter experts. Cognitive task
analysis delves deeper and illuminates a larger knowledge base of
task-related knowledge. Cognitive task analysis considers the
procedures and concepts. In addition, a cognitive task analysis
clarifies the interrelationships among concepts and procedures in a specific
knowledge domain.
Designers use a variety of cognitive task analysis methods. Some
methods focus on data collection, others on data representation, and others
on specific task analysis (for more info. see Sallie Gordon's Book
Systematic Training Program Design: Maximizing Effectiveness and
Minimizing Liability (1994, pp. 70-110). The knowledge map combines data
collection and data representation. Sallie Gordon advocates conceptual
graph structures (a type of knowledge map) for cognitive task analysis
(Gordon, p.99).
Data collection for developing knowledge maps involves obtaining
knowledge from documents, verbal protocols, question probes, and observation
of task performance. During the data collection process, the designer
classifies the knowledge and uses specified symbols to represent the
knowledge on the knowledge map. The conceptual graph process of
collecting and representing knowledge capably captures all types of
knowledge, from factual, rule, and explicit knowledge, to implicit,
automated knowledge.
A knowledge map represents relationships between knowledge elements
(goals, concepts, goal/actions) in a domain of learning. The learner can
work their way through the domain of knowledge in a variety of ways,
depending on their specific purpose, or their enterprise's purpose. Before proceeding, look at the diagram below and consider how you could move
through the knowledge domain. Mouse over
the knowledge map to see additional details.

This thumbnail sketch of a knowledge map lays out three different paths
the learner might take through the domain. The paths might vary depending on
their prior knowledge of the domain. For example, a learner who can
capably use the manual or the help menu might opt for the blue path. A
learner who was already familiar with basic concepts might take the red
path.
A Little Bit of History

The type of knowledge maps that we are using in this module are called
conceptual graph structures (CGS), and they were originally developed for use
in a research context. People have used them in the field of computer science for many
years. Since then, conceptual
graph structures have been modified for use in many domains including:
knowledge engineering, artificial intelligence mapping, and, most importantly
for instructional designers' knowledge acquisition. Gordon (1994)
modified these conventions specifically for use in developing technical
training. Brock Allen and EDTEC 544 students further modified these
conventions, adding color and shape.
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